Fix Spotify Premium Account Audio Key Retrieval
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@@ -53,7 +53,7 @@ spoticlub_client_serial: typing.Optional[str] = None
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spoticlub_loaded_logged: bool = False
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_spoticlub_audio_key_loader_enabled: bool = False
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_spoticlub_audio_key_loader_lock = threading.Lock()
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########################################
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######################################################
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def _spoticlub_notify_session_done() -> None:
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global spoticlub_user, spoticlub_password, spoticlub_client_serial
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@@ -289,6 +289,7 @@ class AbsChunkedInputStream(io.BytesIO, HaltListener):
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class AudioKeyManager(PacketsReceiver, Closeable):
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audio_key_request_timeout = 20
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max_spotify_audio_key_retries = 2
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logger = logging.getLogger("Librespot:AudioKeyManager")
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__callbacks: typing.Dict[int, Callback] = {}
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__seq_holder = 0
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@@ -347,43 +348,88 @@ class AudioKeyManager(PacketsReceiver, Closeable):
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except Exception:
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return False
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def _get_spotify_audio_key(self, gid: bytes, file_id: bytes, retry: bool = True) -> bytes:
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"""Request the audio key directly from Spotify (Premium accounts)."""
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tries = 0
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def _get_spotify_audio_key(
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self,
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gid: bytes,
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file_id: bytes,
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retry: bool = True,
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_attempt: int = 1,
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) -> bytes:
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"""Request the audio key directly from Spotify (Premium accounts).
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This mirrors the working logic from the standalone AudioKeyManager
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helper in temp.py: it sends a request_key packet with the payload
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[file_id][gid][seq][zero_short], waits for a response, and retries
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a limited number of times with simple backoff.
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"""
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# Allocate a new sequence number for this request and register
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# the callback that will receive the response.
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with self.__seq_holder_lock:
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seq = AudioKeyManager.__seq_holder
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AudioKeyManager.__seq_holder += 1
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callback = AudioKeyManager.SyncCallback(self)
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AudioKeyManager.__callbacks[seq] = callback
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last_err: typing.Optional[Exception] = None
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while True:
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tries += 1
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callback = AudioKeyManager.SyncCallback(self)
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try:
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out = io.BytesIO()
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out.write(file_id)
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out.write(gid)
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out.write(struct.pack(">i", seq))
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out.write(self.__zero_short)
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out.seek(0)
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with self.__seq_holder_lock:
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AudioKeyManager.__seq_holder += 1
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seq = AudioKeyManager.__seq_holder
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AudioKeyManager.__callbacks[seq] = callback
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# Send the key request to Spotify.
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self.__session.send(Packet.Type.request_key, out.read())
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try:
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payload = struct.pack(">i", seq) + gid + file_id
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self.__session.send(Packet.Type.request_key, payload)
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key = callback.wait_response()
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if key is None:
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raise RuntimeError("Audio key request failed")
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key = callback.wait_response()
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if key is not None:
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return key
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except Exception as exc: # noqa: BLE001
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last_err = exc
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self.logger.warning("Spotify audio key request failed (try %d): %s", tries, exc)
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if not retry or tries >= 3:
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break
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time.sleep(1)
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finally:
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try:
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AudioKeyManager.__callbacks.pop(seq, None)
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except Exception:
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pass
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# No key returned; treat this like a transient failure.
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last_err = RuntimeError("Audio key request returned no key")
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except Exception as exc: # noqa: BLE001
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last_err = exc
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finally:
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# Ensure we don't leak callbacks if anything goes wrong.
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try:
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AudioKeyManager.__callbacks.pop(seq, None)
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except Exception:
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pass
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# Decide whether to retry or give up.
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if retry and _attempt < self.max_spotify_audio_key_retries:
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self.logger.warning(
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"Spotify audio key request failed (attempt %d/%d): %s",
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_attempt,
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self.max_spotify_audio_key_retries,
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last_err,
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)
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# Simple linear backoff to avoid hammering the server.
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time.sleep(5 * _attempt)
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return self._get_spotify_audio_key(
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gid,
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file_id,
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retry=True,
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_attempt=_attempt + 1,
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)
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# Give up after the configured number of attempts.
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self.logger.error(
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"Giving up fetching audio key from Spotify after %d attempts; gid=%s fileId=%s (last error: %s)",
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_attempt,
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util.bytes_to_hex(gid),
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util.bytes_to_hex(file_id),
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last_err,
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)
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raise RuntimeError(
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"Failed fetching Audio Key from Spotify for gid: {}, fileId: {} (last error: {})".format(
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util.bytes_to_hex(gid), util.bytes_to_hex(file_id), last_err
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util.bytes_to_hex(gid),
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util.bytes_to_hex(file_id),
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last_err,
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)
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)
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